So the last post started you down the road to iPhone app stardom. Now let’s talk about how to execute your big idea and actually get it up and running in the iTunes store:
5. Get going on the design work.
While you’re waiting for Mac’s Software Development Kit (SDK) and Xcode files to download, work on designing your app. Storyboard on paper or in Photoshop so you know exactly how everything works and flows together.
6. Develop your app.
Once your app is storyboarded, choose from the templates in the SDK and start developing. Don’t miss the YouTube tutorials that offer great guidance on using the templates.
7. Program your app.
If you don’t already know Objective-C for Cocoa, you’re going to have to get a good book and teach yourself. Not confident in your programming skills? Don’t panic. Enlist a freelancer or friend to help with this part.
8. Test with the iPhone Simulator.
Never skip this step. The SDK comes with a handy testing tool for a reason. So upload your app to the iPhone Simulator and test, test, test. Think about all the different ways your app will be used and keep track of your test scenarios as you work out the bugs.
9. Time to pony up.
Loading your developed, thoroughly tested app into the iTunes store costs a one-time member fee of $99.
10: Let the app community take a crack at your creation.
Once you pay the fee and load your app, you’ve reached the final de-bugging stage. Other app creators can take your creation for a test drive and give you feedback.
11. Submit for approval.
Once the de-bugging is over, it’s time to submit for final approval from iTunes. Approval could take some time, but be patient. Soon enough you can watch the money (or traffic, if your app is free) roll in!
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One Comment
Its an excellent article making us aware of designing of the iphone application.surely iphone is the future of mobile technology.