ANIMATIONS SOFTWARE : GRAPHICS & ANIMATION SOFTWARE : FLASH
3DText1
When you open the 3DText1 movie, you see a text cast member named textSample represented as a sprite on the Stage. The text of this cast member is "Director 3D". As the movie plays, you can toggle the text sprite between 2D and 3D modes. While the text is in 3D mode, you can use the buttons at the left of the Stage to apply different property settings and view how those settings affect the text.
3DText2
When you open and play the 3DText2 sample movie, you can extrude text to the 3D world by clicking the top left button on the Stage. You can then use the other two buttons to apply a shader to every other letter or to every letter. All three buttons include behaviors that call the following handlers, which you'll find in the movie script.
Creating Text & To import a text file
Director has its own internal Text window where you can produce the text you need for your movie…
3D text creation and control
First of all, you can create 3D text with 3D cast members (the only difference between “Text” cast-members and “3D Text” cast members is a property change. 3D text is just a mode of displaying a normal text cast member in 3D.
Rolling Text
The text had to roll up over a pre-made background image. This made it difficult for me to use other sprites to mask the top and bottom of the list as it rolled up. Instead, I decided that I would make a drag-and-drop behavior that would roll any text list upward in a confined space without requiring any other sprites...
Matching Text to Screen Positions
As Lingo has evolved over the years, there have been many ways to determine where characters are position in fields and text members. For backwards compatibility, all of these are still around. However, the most recent functions for determining character positions are all that you need. First, there was the mouseChar, the mouseWord and the mouseLine...